JeviLibBL
A multifunction library for code modders, containing patching, preferences, tweening, easy barcodes, async support, stats, and other utilities.
模組介紹 作者原文
JeviLib
A multifunction library for code modders, containing serialization utilities and tweening.
What does it do?
This library holds a bunch of utilities I found necessary to create whilst I created BW Chaos, and that continues to remain useful on other projects. In these utilities are my Prefs system, numerous extension methods, and my serialization utilities (byte array lossless joiner and separator, Vector3 byte converter).
JeviLib also includes many extra utilities I created because I can see others having a use for them.
JeviLib version 3.1.0 no longer requires a plugin to be installed, as the actions that it performed have been brought into MelonLoader 0.7.1, hence the requirement.
Thanks
- Adamdev: making BoneMenu
- WNP78: Making FieldInjector & helping me with advanced patching, used in the older version of Jevil.Patching, but used in the bedrock of postprocessing.
- Adi: Carrying the code modding category while I waste a bunch of time fucking with Unity for Septic Survival and other things. Also bringing a seafaring misnomer to my attention.
- Simpleflips: Shoutouts to simpleflips. Its a meme you dip.
Changelog
- ### 3.1.0
- Update for ML 0.7.1. Untested on 0.7.0.
- ### 3.0.0
- Update for Patch 6 & ML 0.6.x
- Added custom postprocessing for other modders to use.
- If you want to see some of the built-in postprocessing things, use JeviLib_Debug
- Added JevilPlugin
- ### 2.2.1
- Rebuilt fix process. This should prevent it from asking for a debugger, or failing on Patch 3. Whups.
- ### 2.2.0
- Added Stats for mod creators.
- Added other stuff for SSBL.
- ### 2.1.1
- Fixed some prefs stuff & fixed fixer process
- ### 2.1.0
- Added some systems to make async development easier and not halt the game.
- Added an asset management tool.
- Optimized one of the most heavily used methods in SceneSaverBL to not waste memory (Vector3 to byte converter).
- ### 2.0.0
- Turns out I never did end up releasing the public release build for this, because I never released a mod that used it during this time.
- Make mod development easier! Developers can now use Coroutines and UniTasks more like they would in a normal Unity context.
- ### 1.1.0
- Add more functionality to Preferences, for Nichrome (which I need to fix a part of before releasing) and likely for Chaos, eventually.
- Fixed Const.RigManagerName (oops! theres a reason i said you probably shouldn't use it)
- ### 1.0.0
- Initial BONELAB port
Original JeviLib changelog
- ### 2.0.3 Hotfix
- Add something that should have already existed & bump version number.
- Gave map creators more control over the map loading process.
- ### 2.0.2
- Add multiple things used in Septic Survival
- Fix bugs in multiple areas.
- ### 2.0.1 Hotfix
- Add a few tools for developers.
- Improve stability & consistency.
- ## 2.0.0: The Support Update
- Added new namespaces: Jevil.IMGUI, Jevil.Patching, & Jevil.Waiting
- Improve prefs system.
- Move & rename some things.
- Create multiple ways of more easily dynamically supporting unreferenced assemblies
- Add more utilities and extensions.
- ### For a more complete change list, see the list in the Debugging/Development build's Readme. Or check the git changes to everything that's changed.
JeviLib V1.X.X
- 1.1.2
- Fix reading Enum preferences and a log statement related to them.
- Add another AudioSource extension for tweening.
- 1.1.1
- Fix Enum preferences. Oops, missed this bug for this long.
- Change docs on Utilities.GFMN
- 1.1.0
- Add more Tweens, like extensions for AudioTween, and RotationTween.
- Add more Tween extension methods, like Unique.
- Add Jevil.Spawning namespace, so far just used for spawning EarlyExits of different varieties and spawning Ammo boxes. Untested, so good luck lol.
- BREAKING CHANGE: Use record type for PrefEntries, so field/property names have changed.
- 1.0.1
- Fix website link
- Change some docs
- Build release as release
- 1.0.0
-
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: