EndlessEasy

版本 v1.7.0·更新於 2026-10-07

Makes BOMBANANA! endless mode more forgiving: bomb timer multiplier, extra tolerated mistakes, and an optional whitelist of allowed modules.

模組介紹 作者原文

Endless Easy

Makes BOMBANANA! endless mode more forgiving: more time per wave, more tolerated mistakes, and

two optional ways to control which modules a wave can contain.

What it changes

Difficulty

The mod tunes the game's own EndlessModeConfig object. Values below are the real shipped ones,

captured from a running game:

| Lever | Game field | Vanilla | With defaults | Default |

| --- | --- | --- | --- | --- |

| Starting bomb timer | StartTimeSeconds | 150 s (2:30) | 225 s (3:45) | x1.5 |

| Per-difficulty time bonus | EasyTimeBonus | 25 | 38 | scaled |

| " | MediumTimeBonus | 40 | 60 | scaled |

| " | HardTimeBonus | 55 | 82 | scaled |

| Mistakes tolerated per wave | StrikesPerWave | 3 | 5 | +2 |

Targets are computed from the vanilla baseline captured on first use, never from the current

value, so repeated application can never compound.

Modules — both optional, off by default

| Option | Effect | Default |

| --- | --- | --- |

| [Modules] EnabledModules | Whitelist: the ONLY module types endless waves may use, comma-separated. Empty means the game's normal module pool. | empty |

| [Modules] DisableMorse | Drops the Morse module from the normal pool, using the game's own allowMorse selector flag. | false |

Details: choosing which modules endless waves may use

and keeping the Morse module out.

Configuration

BepInEx/config/BOMBANANA.EndlessEasy.cfg:

[General]

Enabled = true

OnlyApplyAsHost = true

[Time]

TimeMultiplier = 1.5

MaxStartTimeSeconds = 0

ScaleTimeBonuses = true

[Difficulty]

HealthBonus = 2

[Modules]

DisableMorse = false

EnabledModules =

[Debug]

VerboseLogging = true

  • Enabled — master switch.
  • OnlyApplyAsHost — only apply when you are the server/host. Endless mission data is

synchronised over the network, so a non-host client changing the config can desync the lobby.

  • TimeMultiplier — 1.5 = 50% more time. 1 disables this lever.
  • MaxStartTimeSeconds — safety cap on the rewritten timer, in seconds. 0 = no cap.
  • ScaleTimeBonuses — also scale the per-difficulty bonuses, so the multiplier holds whatever

difficulty a wave rolls.

  • HealthBonus — extra mistakes tolerated per wave. 0 disables this lever.
  • DisableMorse — keep the Morse code module out of the puzzle pool. See below.
  • EnabledModules — the ONLY modules endless waves may use. Empty (the default) means the

game's normal module pool. See below.

  • VerboseLogging — logs the vanilla baseline, every value written, and the lobby start gates.

Only the host needs this mod

The host's values are what everyone plays with: the bomb timer is pushed to clients by

Bomb.StartTickLoopClientRpc(int timeRemaining) and BroadcastTimer(int timer), and

Bomb.Health / MaxHealth / Outcome are NetworkVariables that the server owns.

A client without the mod still shows the vanilla timer in the lobby panel, because that panel

reads each client's own local EndlessModeConfig. That is cosmetic: the in-mission countdown and

the strike count both come from the host. This was confirmed in a live three-player run — a

non-modded client displayed 2:30 in the lobby while the mission was played at the host's 25:00.

OnlyApplyAsHost defaults to true for exactly this reason. Set it to false if you want clients

that also have the mod to rewrite their configs, which makes their lobby panel agree too.

Keeping the Morse module out

[Modules]

DisableMorse = true

BOMBANANA's module registry already takes an explicit allowMorse flag on both of its puzzle

selectors, so the mod simply forces that flag to false with a Harmony prefix — no module data is

edited, no entries are ripped out of the registry, and the game's own "Morse not allowed" path does

the rest:

bool TryPickRandomPuzzleAtDifficulty(Difficulty, HashSet usedModuleNames,

bool allowMorse, Random, out Module)

bool TryBuildPuzzleCandidates(Difficulty, HashSet usedModuleNames,

bool allowMorse, bool uniqueOnly, out List)

This applies wherever the game offers the module, not only in endless mode. Default is false, so

nothing changes unl

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
  3. 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
  4. 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。

不同模組的安裝位置差異較大,包內說明是最可靠的依據。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

Bombanana_Modding-BepInExPack_BOMBANANAJekaJeka0-BOMBANANA_Library

檔案與校驗

檔案名稱
EndlessEasy-1.7.0.zip
檔案大小
23.8 KiB