FixPluginTypesSerialization

版本 v0.0.3·更新於 2024-10-27

FOR PLUGIN MAKERS - Allow custom [Serializable] classes and structs in plugin assemblies to be deserialized by the engine.

模組介紹 作者原文

FixPluginTypesSerialization

FOR PLUGIN MAKERS

Hook into the native Unity engine for adding BepInEx plugin assemblies into the assembly list that is normally used for the assemblies sitting in the game Managed/ folder.

This solve a bug where custom Serializable structs and such stored in plugin assemblies are not properly getting deserialized by the engine.

Note: you must explicitly enable this mod for your plugins. In your mod zip, include a FixPluginTypesSerialization.txt containing the filename of one DLL per line.

Attribution

This is a customized version of FixPluginTypesSerialization by xiaoxiao921.

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
  3. 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
  4. 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。

不同模組的安裝位置差異較大,包內說明是最可靠的依據。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack

檔案與校驗

檔案名稱
FixPluginTypesSerialization-0.0.3.zip
檔案大小
171.5 KiB