BRCTools
Gives a lot of options for controlling the game, such as loading new save data without resetting, saving and loading positions, showing triggers, and more!
模組介紹 作者原文
BRCTools
Tools made for speedrun practice, routing, or just finding new things.
Credits include:
- Ninja Cookie (Creation Of The Tool)
- Bytez (Created Default Save Files & Testing)
Also thanks to original creators of the original tool as well as the upkept NinjaUtils (Renamed to PracticeUtils) for some reference into how to do some things, mainly on the side of Trigger display and research into how Graffiti's worked.
This was made once again from scratch, all the way up to what it is now.
Some features of highlight include, but not limited to:
- Infinite Boost
- Invulnerability
- Ability to Save/Load Save Data in-game
- Create Save Data Files on-the-spot
- Disable Saving
- Load The Last Save on-the-spot
- Reload level starting from where you entered it
- Better Trigger Display
Speed Values include: V for Vertical Speed, H for Horizontal Speed, S for Storage Speed. (From Billboards)
Installion:
- Download BepInEx if not installed already and follow its install instructions.
- If you have a mod manager, import the Zip using the Release build, else --
- Within your Bomb Rush Cyberfunk BepInEx folder (\BombRushCyberfunk\BepInEx\), extract the plugins and config folder.
- Run the game and let config files generate, these can then be found in \BombRushCyberfunk\BepInEx\config\BRCTools\
Default Keybinds for the menu include; to Open and Close it, and P to activate Mouse interaction on the menu.
Config Files include: Settings.cfg and Keybinds.cfg, which allow you to change some settings with the tool and adjust all Keybinds, including unbinding by leaving them blank.
Custom saves can be found in:
\config\BRCTools\SAVES\
Modify the descriptions of the linked files using the format:
filename.brctools: short description of save
Saves are loaded automatically in alphabetical order of their filenames.
Normal BRC files will not work, files must be created using the tool to generate a.brctools file of the Save Data.
Keybind Reference (KeyCode Reference | Actual Key To Use):
(Example: if you want a key bound to KeyCode.Keypad0 which is the 0 key on the numpad, you would type N0, as shown below, in the Keybinds config, or for letters, you just put the letter you want such as K)
KeyCode.Alpha0 = 0
KeyCode.Alpha1 = 1
KeyCode.Alpha2 = 2
KeyCode.Alpha3 = 3
KeyCode.Alpha4 = 4
KeyCode.Alpha5 = 5
KeyCode.Alpha6 = 6
KeyCode.Alpha7 = 7
KeyCode.Alpha8 = 8
KeyCode.Alpha9 = 9
KeyCode.Keypad0 = N0
KeyCode.Keypad1 = N1
KeyCode.Keypad2 = N2
KeyCode.Keypad3 = N3
KeyCode.Keypad4 = N4
KeyCode.Keypad5 = N5
KeyCode.Keypad6 = N6
KeyCode.Keypad7 = N7
KeyCode.Keypad8 = N8
KeyCode.Keypad9 = N9
KeyCode.KeypadPeriod = N.
KeyCode.KeypadDivide = N/
KeyCode.KeypadMultiply = N*
KeyCode.KeypadMinus = N-
KeyCode.KeypadEnter = NRTN
KeyCode.KeypadEquals = N=
KeyCode.Backspace = BKS
KeyCode.Delete = DEL
KeyCode.Tab = TAB
KeyCode.Clear = CLR
KeyCode.Return = RTN
KeyCode.Pause = PSE
KeyCode.Escape = ESC
KeyCode.Space = SPC
KeyCode.UpArrow = UP
KeyCode.DownArrow = DWN
KeyCode.RightArrow = LFT
KeyCode.LeftArrow = RGT
KeyCode.Exclaim =!
KeyCode.DoubleQuote = "
KeyCode.Hash = #
KeyCode.Dollar = $
KeyCode.Percent = %
KeyCode.Ampersand = &
KeyCode.Quote = '
KeyCode.LeftParen = (
KeyCode.RightParen = )
KeyCode.Asterisk = *
KeyCode.Plus = +
KeyCode.Comma =,
KeyCode.Minus = -
KeyCode.Period =.
KeyCode.Slash = /
KeyCode.Colon =:
KeyCode.Semicolon =;
KeyCode.Less =
KeyCode.Question =?
KeyCode.At = @
KeyCode.LeftBracket = [
KeyCode.Backslash = \
KeyCode.RightBracket = ]
KeyCode.Caret = ^
KeyCode.Underscore = _
KeyCode.BackQuote = `
KeyCode.LeftCurlyBracket = {
KeyCode.Pipe = |
KeyCode.RightCurlyBracket = }
KeyCode.Tilde = ~
KeyCode.Mouse0 = M0
KeyCode.Mouse1 = M1
KeyCode.Mouse2 = M2
KeyCode.Mouse3 = M3
KeyCode.Mouse4 = M4
KeyCode.Mouse5 = M5
KeyCode.Mouse6 = M6
KeyCode.None =
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: