BigWalkLocalizationAPI

版本 v1.1.0·更新於 2026-08-15

BigWalkLocalizationAPI is a shared localization API for Big Walk mods.

模組介紹 作者原文

Note: This description is bilingual. The Chinese section is provided below the English section.

說明:本描述爲中英雙語版本,中文內容位於英文內容下方。

BigWalkLocalizationAPI (English)

BigWalkLocalizationAPI is a shared localization API for Big Walk mods.

What This Mod Does

  • Loads external JSON localization files for individual mods.
  • Uses Big Walk's active language and raises a language-change event for mod UI.
  • Provides one-call localization for config sections, names, descriptions, and enum or list values.

For Players

This mod is an API/dependency. It does not add gameplay features by itself.

Install it only when another Big Walk mod lists BigWalkLocalizationAPI as a requirement.

For Mod Authors

Reference BigWalkLocalizationAPI.dll and add a hard dependency:

using System;

using System.IO;

using System.Reflection;

using BepInEx;

using BepInEx.Configuration;

using BepInEx.Unity.IL2CPP;

using BigWalkLocalizationAPI.Api;

[BepInPlugin(PluginInfo.PLUGIN_GUID, "My Mod", "1.0.0")]

[BepInDependency(BigWalkLocalizationAPI.PluginInfo.PLUGIN_GUID)]

public sealed class MyPlugin: BasePlugin

{

public override void Load()

{

string directory = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

ModLocalizer localizer = LocalizationApi.For(PluginInfo.PLUGIN_GUID);

localizer.RegisterJson(Path.Combine(directory, "MyMod.Localization.json"));

Config.Bind("General", "Enabled", true, I18n.Localizer.Config("config.enabled", 20, "General", "config.section.general", 10));

LocalizationApi.LanguageChanged += OnLanguageChanged;

}

private static void OnLanguageChanged(string language)

{

// Refresh this mod's existing UI text here.

}

}

Load the JSON file from the directory containing your mod DLL. This works with generated mod-manager folder names:

using System.IO;

using System.Reflection;

using BigWalkLocalizationAPI.Api;

internal static class I18n

{

private const string FileName = "MyMod.Localization.json";

private static readonly ModLocalizer _localizer = Load();

internal static ModLocalizer Localizer

{

get { return _localizer; }

}

internal static string Text(string key, params object args)

{

return _localizer.GetLocalizedText(key, args);

}

private static ModLocalizer Load()

{

string directory = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

ModLocalizer localizer = LocalizationApi.For(PluginInfo.PLUGIN_GUID);

localizer.RegisterJson(Path.Combine(directory, FileName));

return localizer;

}

}

The Config call uses the config section and key to find localized names, descriptions, and enum or acceptable-list values. Values are normalized to lowercase snake_case suffixes. Numeric ranges can also pass an optional sliderStep for Mod Settings Menu:

Config.Bind("General", "Mode", MyMode.SafeMode, I18n.Localizer.Config("config.mode", 20, "General", "config.section.general", 10));

Config.Bind("General", "Speed", 1f, I18n.Localizer.Config("config.speed", 30, "General", "config.section.general", 10, new AcceptableValueRange(0.5f, 3f), sliderStep: 0.25d));

Single JSON file example:

{

"English": {

"config.section.general": "General",

"config.mode.name": "Mode",

"config.mode.description": "Select the operating mode.",

"config.mode.safe_mode": "Safe"

},

"SimplifiedChinese": {

"config.section.general": "常規",

"config.mode.name": "模式",

"config.mode.description": "選擇運行模式。",

"config.mode.safe_mode": "安全"

}

}

Every localization file must contain an English object. If the current language or requested key is missing, the API tries English; if the key is still missing, it returns the key itself.

Supported Language Names

  • English: English
  • French: French
  • Italian: Italian
  • German: German
  • European Spanish: EuropeanSpanish
  • Simplified Chinese: SimplifiedChinese
  • Japanese: Japanese
  • Russian: Russian
  • Korean: Korean
  • Brazilian Portuguese: BrazilianPortuguese
  • Polish: Polish
  • Turkish: Turkish
  • Czech: Czech
  • Latin American Spanish: LatinAmericanSpanish
  • Traditional Chinese: TraditionalChinese

Compatibility

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
  3. 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
  4. 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。

不同模組的安裝位置差異較大,包內說明是最可靠的依據。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack_IL2CPP

檔案與校驗

檔案名稱
BigWalkLocalizationAPI-1.1.0.zip
檔案大小
133.4 KiB