BigSky

版本 v1.0.1·更新於 2026-10-03

Atmospheric overhaul with adjustable rain, clouds, stars, a moon, ambient sounds, time control, and color grading.

模組介紹 作者原文

Big Sky

Welcome to the beta of a gentle, atmospheric, perhaps deeply unnecessary alteration to backdrop of our walking.

The sun sets with fresh twilight. An actual moon rises. New stars come out. Clouds drift by. Sometimes it rains. Sometimes it thunders. Where did all these ambient cricket sounds come from?

Of course, you can be a dark trickster god with an F11 menu. The world turns whatever shade and tint you want. The time of day is your decision. How many stars, how many clouds, how much rain? Micromanage the heck out of that atmosphere.

The F11 menu has four tabs: General (time of day), Sky (sun, moon, stars, clouds), Weather (rain, thunder, sound) and Grading (colour).

But how?

  • Install BepInEx 6 (IL2CPP build) for Big Walk and run the game once.
  • Drop the mod folder into BepInEx/plugins.
  • Start the game. That's it.

Want to fiddle? Press F11. Sliders either apply instantly or don't actually do much yet, depending on how the game felt about the attempt of a hostile takeover of the heavens.

What you get

  • Sky: a procedural sky that tracks the time of day, with a nice blue-to-pale-horizon gradient.
  • Sunsets and sunrises: a glow band hugging the horizon on the sun's side, plus the whole world getting tinted by the moment. Most dusks should be golden orange, most dawns should be yellowish. Occasionally you roll pink or crimson. You can compel the one you like.
  • A moon with actual phases. Full moons should be brighter than new moons.
  • Stars, with twinkling, for the nights when you wanted to feel small.
  • Clouds: low, puffy, procedurally generated, and drifting with the wind. They tint at dusk and go dark at night.
  • Rain, with a proper build-up and clear-up instead of popping on, plus sometimes a bit of fog, dimmer light, and a cooler colour grade.
  • Lightning, which is a flash of light, and thunder, which is a sound if you give it one (see below).
  • Colour grading through the game's own URP post-processing, so you can nudge temperature, contrast, saturation and exposure, and turn off bloom, vignette and other things to make your walk look like a mid 90s music video fever dream.
  • An in-game F11 settings menu, because nobody wants to edit a.cfg file while a thunderstorm is happening.

But what do the buttons do?

| Key / Input | Action |

| --- | --- |

| F4 | Reload the config file from disk |

| F5 | Toggle the custom sky on and off, for A/B comparison |

| F6 | Toggle the colour grade on and off, same idea |

| F10 | Start or stop rain right now |

| F11 | Open or close the settings menu (Esc also closes it) |

F10 F11 can be changed in the config. F4, F5 and F6 are hardcoded right now because I got tired and don't use other things that take the buttons.

But the game already has a fine day and night cycle

It does. By default the mod reads the hour from the game's own SkyManager and decorates around it. The game still owns the sun and the lighting. The mod adds the sky, moon, stars, clouds, weather and colour on top.

If you would rather the mod be in charge of the clock:

  • Clock mode 1 makes the mod push its own cycle into the game. Set Cycle minutes to decide how long a full day takes. 60 means a day per real hour. 1440 means it follows your actual clock, so walking at 3 AM gets you an actual 3 AM.
  • Hold time of day freezes the clock. Set Time to hold to whatever hour you like: 12 is noon, 18 is sunset, 0 is midnight. Turn it off and time resumes from where the game had it.

If you want the mod to also rotate and dim the sun light directly, turn on Drive sun light directly. Be warned: the game may disagree with you about where the sun is, and they will fight about it in public.

But the moon is out at the wrong time / the sunset is at noon

The mod assumes hour 12 is noon and hour 0 is midnight. If the game's idea of dusk is a little off from that, use Visual hour offset (General tab) to slide the mod's sunsets, moon and stars earlier or later until they line up with the game's lighting.

We'll maybe work on t

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
  3. 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
  4. 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。

不同模組的安裝位置差異較大,包內說明是最可靠的依據。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack_IL2CPP

檔案與校驗

檔案名稱
BigSky-1.0.1.zip
檔案大小
18.3 MiB