Mod製作者多功能工具
供Moder或翻譯者使用的多功能工具箱。
模組介紹 作者原文
供Moder或翻譯者使用的多功能工具箱。
BG3 Modder's Multitool
Github
從未打包的工作區快速生成《博德之門3》MOD.Pak包 的實用工具。
V 此次更新需要查看最新的更新文檔 V
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`2023.9.2 * 0.10.0正式版發佈`
- 現在你可以自動更新了,但如果你本來就登錄不了github的話。。。。
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`2023.9.2`
- 直接通過github的fork,相當於官方漢化了,現在工具可以切換中英文。其實早就漢化完了,但是和作者一直在解決一些大大小小的bug,拖到現在,然而其實現在依然是預發佈版本,但起碼目前來看一切正常了。
- 應該是漢化了全部的文本,當然,divine.exe的提示並不包括。
- 新版本可以在右下角配置按鈕選擇語言。
- 重點:現在的新版本將破壞你之前的索引,你需要清除索引,並重新開始建立索引,現在的索引速度比之前快了50%還要多。
- 還有很多其他變化,進到工具裏自己看吧!
`2023.8.24`
- 加了兩行代碼,重新編譯了下,現在能讀取到遊戲文件夾中的Chinese.pak文件了。
`2023.8.25`
- 修復了部分UI問題。
- 調整了部分文本顯示。
- 一些我也忘了的細枝末節。
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功能特點(Features)
- 自動打包、壓縮並生成元數據
- 自動將以example.lsf.lsx和example.lsb.lsx命名的文件分別轉換爲example.lsf和example.lsb。這意味着您無需再手動轉換文件,然後將其複製到各自的目錄中。
- 支持依賴關係和多重打包(在同一工作區內有多個修改,以及多個工作區)
- 一鍵提取全部或部分遊戲資源的實用工具。完整的提取可能需要一個多小時,但會將所有提取的文件放在與應用程序相同目錄下的一個文件夾中。
- 未打包文件索引程序
- 索引搜索功能
- 文件預覽
- 從索引搜索器中打開(並自動轉換)文件
- UUID和翻譯後字符串句柄生成器
- 直接啓動遊戲
- 遊戲對象瀏覽器(統計數據、屬性、圖標、模型以及模型文件)
- 大規模LSX文件轉換
- Colada模型轉換
-.wem =>.ogg文件轉換和播放
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- Automatically paks, zips, and generates metadata
- Automatically converts files named like example.lsf.lsx and example.lsb.lsx to example.lsf and example.lsb, respectively. This means you no longer have to manually convert files and then copy them into their respective directories.
- Supports dependencies and multipaks (multiple mods in the same workspace, and multiple workspaces)
- Utility for extracting some/all game assets at once. It can take more than an hour for the complete set, but will place all the extracted files in a folder in the same directory as the application
- Unpacked file indexer
- Index search functionality
- File previews
- Open (and automatically convert) files from index searcher
- UUID and TranslatedString handle generator
- Launch game directly
- GameObject Explorer (stats, attributes, icon, model, and model files)
- Mass LSX converter
- Colada model conversion
-.wem =>.ogg file conversion and playback
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`以下未翻譯`
Indexing/Searching
By clicking on the "Index" button, you will be able to create an index of all unpacked.pak files you have in your UnpackedData directory. Double-click the Index button to begin indexing. After indexing, open an Index Search window, type your keywords into the search bar, and hit Enter (or "Search Files") to get results within a matter of seconds. Double click a listing to open it; hover for a file preview (matching lines only).
Don't hit the "Index Files" button more than once unless you want to reset your index and start from scratch. The old index has to be completely deleted to generate a new one. Unpacking all files and indexing them should result in an index around 450 MB, and will take roughly 10 minutes to generate. Audio, video, image, and model files do not have their contents indexed, only their file names.
GameObject Exploration
Clicking the GameObject Explorer button will open a new window allowing to look at GameObjects such as characters and weapons in a more human friendly manner. As long as you have the necessary game.paks unpacked, it will automatically generate connections between things such as stats, icons, and translations in a hierarchal format. It is possible to search for GameObjects on multiple fields as well as within individual objects through the Stats tab property grid.
In order to use this feature, ensure that you have followed the following steps:
- Unpack at least the English, Gustav, Icons, Models, Shared, and Textures paks (wait for all console windows to close and completion message to show before continuing)
- Decompress (**DO NOT DELETE.lsf FILES**)
- Index
- GameObject Explorer (will take 20+ minutes to organize gameobjects and build a cache)
**If you don't follow the above steps exactly, it will generate an empty cache and display nothing.** To troubleshoot, deleting the cache and reindexing will fix most issues.
The model viewer tab allows you to view the model associated with a given object (characters, …
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。