FinalBoss
Bosses talk back in 15 languages and strike with signature moves. Showdowns become cinematic fights with HP bars, phase changes and an explosive finale. Bosses remember you, and you decide when final
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模組介紹 作者原文
Final Boss
Bosses talk back. Every boss blind gets a short line of dialogue when it starts, reacts to your big hands, close calls and last hand, and gloats if you lose to it. Showdown bosses go further: a roaming boss avatar with an HP bar, a cinematic intro, their own music, screen effects and a slow-motion explosive finale. You also decide when showdowns appear, so you can have a final boss every 8 antes like vanilla or much sooner. Every boss also performs a visible move when its effect hits, final bosses transform at 50% and 25% HP and die their own way, and bosses remember you across runs: rematch lines, a nemesis and ten achievements.
Requirements
- Balatro 1.0.1
- Lovely 0.9.0 or newer
- Steamodded 26.829.0 or newer
Install
With a mod manager: install Final Boss (r2modman or the app). Steamodded and Lovely come with it.
By hand:
- Download FinalBoss-v1.1.0.zip from the releases page.
- Extract it into %AppData%\Balatro\Mods\ so the files end up in %AppData%\Balatro\Mods\FinalBoss\.
- Start Balatro. The mod appears in the Mods menu as "Final Boss" with its own config tabs.
Features
Encounter tiers
Every boss blind gets a tier. The tier decides how much of the show it gets.
| | Light (regular bosses) | Full (showdowns) |
|---|---|---|
| Intro | 1 line (the boss's threat) | opener, boss name, threat, closer |
| Reactions (big hand, close call, last hand, boss disabled) | at most 1 per blind | each once per blind |
| Defeat | a line | a line and the shatter effect (the explosive finale when cinematic is on) |
| Music | vanilla | a FinalBoss showdown track |
| Screen effects (vignette, shake, flash) | none | yes |
| Interrupted line (you play during the intro) | yes | yes |
| Gloat when you lose | yes | yes |
Reaction triggers:
- Big hand: a single hand scores at least 30% of the blind requirement.
- Close: your running total is at least 75% of the requirement but you have not won yet.
- Last hand: you have no hands left and have not reached the requirement.
- Disabled: the boss was disabled (for example by Chicot). A disabled final boss says it again when it gets angry at 50% and 25% health (see "Final bosses: deaths and phases").
- Defeat: the hand that reaches the requirement.
If several reactions would fire on the same hand, only one plays (last hand, then close, then big hand). Click the blind chip or press any key during an intro to advance to the next line; press twice quickly to skip the rest of the intro.
Interrupting the boss. Play a hand while the boss's intro is still running (the showdown title card or any intro line) and the speech stops at once: the boss snaps (a sharp shake and a red flash on the avatar, or on the HUD chip for regular bosses) and says its interrupted line instead. That line replaces the reaction line for that hand; the hit itself still lands. It happens once per blind. Skipping lines with a key or a click, or discarding, is not an interruption.
Game over. When a boss beats you, Jimbo mocks you on the game-over screen with that boss's catchphrase.
Regular bosses are light tier from the ante set in min_ante onward. Showdown bosses are always full tier. Mods can override the tier per boss (see below). An explicit 'light' or 'full' tier ignores min_ante and whether the boss is a showdown.
Showdown stage
Showdowns (full tier) get a stage of their own. None of it appears for regular bosses.
- Roaming boss avatar. A large chip with the boss's own art sits on the table. It bobs and lives right of the play area, above the deck; while you choose cards it glides between a few open spots where its HP bar stays clear of your cards, and it stops while it talks. When you play a hand it returns to the right of the play area until the hand resolves. Its speech bubbles are drawn above your cards. The boss reacts when your score lands: each hand makes it flash and flinch, a hand under 10% of the boss's health makes it shrug off the hit and laugh (a distinct "ha-h
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