FNAF World Music

版本 v1.0.1·更新於 2026-04-15

Extensive all-music replacement pack using FNaF World's OST. Subregion and combat music with unique dungeon music!

模組介紹 作者原文

FNAF World Music

Replaces all music, adds subregion and combat music, and unique dungeon music. All using FNaF World's OST!

It is worth noting that while FNaF World has a decently sized collection of music that fits neatly into its colourful, RPG world. I made some compromises to reuse tracks to allow for a wider net of music covered. You may hear a lot of repetitive tracks being used as a result, but I'm willing to take feedback on how to improve this!

  • Package Info: ~20MB (size on disk varies by file system), 40 files, 2 folders.
  • All my ModAudio route files and scripts will be made available at Github under CC BY-NC-SA.
  • If you need to contact me, you can use the ATLYSS Modding Central Discord server or my thread in there. I prefer pings over DMs, thanks.

Tracks List

Due to the lack of official uploads but an accurate wiki page, all of these link to the FNaF Fandom wiki. I used "Release" versions.

  • Menu Music:
  • Game menu = One for the Road#One_for_the_Road)
  • Character Selector = One for the Road#One_for_the_Road)
  • Character Creator = Emerald Waterfalls#Emerald_Waterfalls)
  • Fields & Subregions:
  • (Outer) Sanctum (Day) = 8-Bit Travel#8-Bit_Travel)
  • (Outer) Sanctum (Night) = Broken 8-Bit#Broken_8-Bit)
  • Effold Terrace = 8-Bit Travel 2#8-Bit_Travel_2)
  • Arcwood Pass (Day) = 8-Bit Travel#8-Bit_Travel)
  • Arcwood Pass (Night) = Broken 8-Bit#Broken_8-Bit)
  • Chapel of the Elders = Runnin Lights#Running_Lights)
  • Sanctum Catacombs (Overworld) = Ice Dungeon#Ice_Dungeon)
  • Crescent Road/Keep (Day) = 8-Bit Travel 2#8-Bit_Travel_2)
  • Crescent Road/Keep (Night) = Broken 8-Bit#Broken_8-Bit)
  • Crescent Cove = Emerald Waterfalls#Emerald_Waterfalls)
  • Crescent Grove (Overworld) = Don't Open the Door#Don't_Open_the_Door)
  • Luvora Garden = Emerald Waterfalls#Emerald_Waterfalls)
  • Tuul Valley = Blaster Cluster#Blaster_Cluster)
  • Tuul Enclave = Boiling Point#Boiling_Point)
  • Bularr Fortress = Darkness Ahead#Darkness_Ahead)
  • Ammagon's Hut = Runnin Lights#Running_Lights)
  • Gate of the Moon = Frozen Time#Frozen_Time)
  • Redwoud = Inverse#Inverse)
  • Wall of the Stars = Runnin Lights#Running_Lights)
  • Trial of the Stars (Day) = Rainbow#Rainbow)
  • Trial of the Stars (Night) = Fearless Fighter#Fearless_Fighter)
  • Dungeons:
  • Sanctum Catacombs Ambient [LV1-6] = Underneath 1#Underneath_1)
  • Sanctum Catacombs Ambient [LV6-12] = Underneath 2#Underneath_2)
  • Sanctum Catacombs Ambient [LV12-18] = Underneath 3#Underneath_3)
  • Sanctum Catacombs Action [General] = The Tower of Majdel Shams#The_Tower_of_Majdel_Shams)
  • Crescent Grove Ambient [L15-20] = Darkness Ahead#Darkness_Ahead)
  • Crescent Grove Action [L15-20] = Blaster Cluster#Blaster_Cluster)
  • Crescent Grove Ambient [LV20-25] = Bending Flame#Bending_Flame)
  • Crescent Grove Action [LV20-25] = Boiling Point#Boiling_Point)
  • Bosses:
  • Slime Diva = Melting Titanium#Melting_Titanium)
  • Geistlords = Fear of Pixelation#Fear_of_Pixelation)
  • Colossus = Broken Crushed and Destroyed#Broken_Crushed_and_Burned)
  • Valdur = Stone Cold#Stone_Cold)
  • Galius = Boiling Boss#Boiling_Boss)
  • Victory = Victory#Victory)
  • Combat (Note that Slime Diva, Geistlord, and Galius music is handled by combat scripts):
  • Sanctum Arena = Blaster Cluster#Blaster_Cluster)
  • Executioner's Tomb = Black Lava#Black_Lava)
  • Regular Combat = Adventure Ahead#Adventure_Ahead) (Special exception for Bularr Fortress)
  • Elite/PvP Combat = Snowpiercer#Snowpiercer)
  • Redwoud: Regular Combat = Battle Inverse#Battle_Inverse)

Note: Combat music uses a priority structure of Miniboss > PvP > Elite > Regular

Credits & Resources

  • Credits
  • Scott Cawthon: Creator of the FNaF franchise and developer of FNaF World.
  • Leon Riskin: Composer for FNaF World and related projects. Official profile links on Fandom
  • Marioalexsan: Developer of ModAudio. Technical help.
  • Catman: Developer of Homebrewery. Tracks were optimised to 96KBPs OGG using a FFmpeg script. & How to optimise Audio

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
  3. 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
  4. 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。

不同模組的安裝位置差異較大,包內說明是最可靠的依據。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

Marioalexsan-ModAudio

檔案與校驗

檔案名稱
FNAF_World_Music-1.0.1.zip
檔案大小
19.9 MiB