TidyTerrain

版本 v1.4.0·更新於 2026-09-29

Re-snaps buried or floated vegetation, world-gen objects, boulders, corpses and player-built structures onto the ground after you level with the Hoe, and keeps the forage leveling would delete.

模組介紹 作者原文

Tidy Terrain

Level ground with the Hoe and leave no mess behind.

What it does

When you finish a Terrain Level Field or a building floor plan, Tidy Terrain puts everything on it back onto the new ground, so nothing is left buried or floating.

  • Trees, stones, bushes and dropped items land on the new ground height.
  • Boulders, the big rocks only an explosive sack can shift, are set half-buried in the new ground, or blown up. Your choice, per rock type.
  • Forage survives. Bushes, berries and mushrooms that leveling would wipe out are kept and set on the new ground. Opt out per type.
  • Buildings next to the leveled ground move up or down to meet it. Buildings standing on another building are left alone.
  • Ground that is already level counts as done, so you only hoe the cells that need it. Villagers skip those cells too.
  • Caves are left alone. Leveling above a cave never pulls its contents up.

What's New

  • Ground that is already at the target height now counts as done, so you only hoe the cells that need it.
  • Objects are set on the new ground once, when a field is finished, instead of after every hoe stroke, so they no longer jump while you work.
  • Estimated overall: the mod uses about 90% less CPU time per leveling job than in 1.3.3. This is an estimate, not a measurement.

Configuration

Settings live in BepInEx\config\mugsy33.tidyterrain.cfg.

| Setting | Default | What it does |

|---|---|---|

| Enabled | true | Turns the whole mod on or off. |

| ResnapStructures | true | Moves buildings onto the new ground height. |

| AutoCompleteLevelCells | true | Counts cells that are already level as done without hoeing. |

| [TidyTerrain.Boulders] | Resnap | One entry per rock type: Resnap sets it half-buried, Destroy blows it up. |

| [TidyTerrain.Retention] | true | One entry per forage type: true keeps it through leveling. |

The per-type Boulders and Retention entries appear after you load a world once.

Known issues

  • Trees and stones can take a few seconds to redraw in their new spot.
  • Objects on a field you leave unfinished stay where they are until it is finished.
  • Leveling roads does not move objects; only Terrain Level Fields and floor plans do.

Notes

  • Everything the mod moves stays moved after you save and reload.
  • Tested in single-player. In multiplayer, install it on the host; multiplayer is not yet tested.

Requirements

BepInEx 6 for IL2CPP. Mod managers install it for you.

Installation

Install with a mod manager such as r2modman, or unzip into BepInEx\plugins\TidyTerrain.

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
  3. 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
  4. 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。

不同模組的安裝位置差異較大,包內說明是最可靠的依據。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack_IL2CPP

檔案與校驗

檔案名稱
TidyTerrain-1.4.0.zip
檔案大小
161.6 KiB