DynamicMusicMeetings

版本 v1.1.1·更新於 2026-07-28

Dynamic Music during Among Us meetings based on the state of the game.

模組介紹 作者原文

DynamicMusicMeetings

Dynamic music during Among Us meetings. The track that plays changes on its own depending on how the game is going: calm if things are fine, tense if it's getting risky, and climax if you're near from losing.

⚠️ You need to provide your own audio files

This mod does not ship with any music. No audio is bundled, on purpose (if you use tracks from the original Danganronpa soundtrack or any other copyrighted music, that's on you to have the rights to use).

Create the folder BepInEx/plugins/DanganronpaVotes/Audio/ (if it doesn't exist yet) and put these 6 files inside, with these exact names:

| File | When it plays |

|---|---|

| trial_calm.wav | Crewmate, calm tier |

| trial_tense.wav | Crewmate, tense tier |

| trial_climax.wav | Crewmate, climax tier |

| trial_impostor_calm.wav | Impostor, calm tier |

| trial_impostor_tense.wav | Impostor, tense tier |

| trial_impostor_climax.wav | Impostor, climax tier |

Audio format:.wav (PCM), 8, 16, or 32-bit, mono or stereo. Any standard sample rate (44100 Hz, 48000 Hz...) works.

If a file is missing, the mod just won't play that particular track (you'll see a warning in the BepInEx log) — everything else keeps working normally.

Features

  • Music per meeting: as soon as a meeting opens, a track starts playing based on the current margin between alive crewmates and alive impostors.
  • Three intensity tiers: Calm, Tense, and Climax, with separate tracks for crewmates and impostors.
  • Fade in / fade out: music fades in smoothly (2s) and fades out smoothly (1s) when the meeting closes — no abrupt cuts.
  • Real crossfade when the tier changes mid-meeting (e.g. someone dies while everyone's discussing): the old track fades down while the new one fades up, no gaps or jumps.
  • "Muffled" effect on voting: the moment you confirm your vote, the music sounds muffled/underwater for the rest of the meeting. If you're a ghost, it sounds like that from the very first second (ghosts can't vote, so there'd be no point waiting for that).
  • First meeting is more forgiving: the very first meeting of the match favors the calm tier, unless the match already went badly before that first meeting even happened (someone already died beforehand).
  • Stops instantly if you leave the game mid-meeting, instead of lingering in the background.

Requirements

  • BepInEx for Among Us (installed automatically if you use a mod manager like the Mod Manager or r2modman).

Notes

  • The intensity calculation is based purely on how many crewmates/impostors are alive relative to each side's starting total; it doesn't depend on the map or game mode.
  • The muffled effect generates a filtered version of each track the first time it's needed, in the background, so it doesn't cause stutters.

Known issues / feedback

If something doesn't sound right, open an issue or message me with the BepInEx log (BepInEx/LogOutput.log) from the match where it happened.

Credits

Developed by BdeBruno. Built on BepInEx, HarmonyLib, and Il2CppInterop.

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
  3. 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
  4. 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。

不同模組的安裝位置差異較大,包內說明是最可靠的依據。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack_AmongUs

檔案與校驗

檔案名稱
DynamicMusicMeetings-1.1.1.zip
檔案大小
69.6 KiB